What does it say about our current state of domestic and international affairs that a current form of escapism is for me to pit my friends against each other as amnesiac competitors in a battle-royale-style game show?
In looking for an interstitial game for our online group to play in between chapters of the classic Warhammer FRP campaign, The Enemy Within, I naively suggested I could try running a short campaign of a new game one of the other players had Kickstarted called Deathmatch Island. It is not easily described but "Lost meets Squid Game" comes pretty close.
I was lured in a lot by the layout and design of the rulebook and quality of the artwork. Never before has Helvetica felt so oppressive! Tim Denee has does an awesome job on this book and its supplements.
The game itself has a lot to offer as an interstitial game, for the right group. Even with the players initially cooperating as a team, they are still competing for position and influence, and the game's narrative will eventually lead us into a Prisoner's Dilemma where each and every player must secretly vote to either Play to Win or Break the Game...and you must be prepared for it to go either way!
There is additional weirdness insofar as most TTRPGs have plenty of die rolls to distract you, but DMI (based on the SRD of a Greek warriors' game called Agon) has very few dice rolls, and there are no trivial ones.
After the Production player (the gamemaster, me) rolls a bunch of dice for the opposition and then adds the highest result to the Danger Level of that island or encounter and announces the target number, the party leader (based on the winner of the last round) dictates the goal and approach that will be taken.
Each individual player then builds a dice pool based on their reputation or name, the chosen skill type, an additional skill type purchased with fatigue, support from other players, their occupation (if applicable) and use of disposable equipment. They roll all their dice, of varying sizes, and add the two highest (plus the highest of the d4s rolled for equipment).
As you can imagine, this presents a huge range of outcomes with three results: not meeting or beating the target number results in a failure, increasing fatigue and possibly injury. Rolling a total at least equal to the target number is a success and the highest dice roller is the winner of that round, and the new leader.
Only after the dice rolling is done does each player have their "confessional" moment, talking to the camera or audience in turn from the lowest roll to the highest. They explain what they did and how they did it while including the rationalization for things like using their occupation for an additional dice or how they applied the expenditure of something like a weapon or 'small luxuries.'
In between their confessionals, the Production player adds in additional details and results, such as determining what happens to prominent non-player characters. Needless to say, rolling first and describing the outcome only after all the results are in has been a real switch up for most of us, but we are finally beginning to adapt to it!
There are no "plusses" and no re-rolls, just a handful of fickle, fickle dice.
Tim Denee has also done a marvelous job adapting his material to the Roll20 virtual tabletop, his preferred (and my most commonly used) medium for playing RPGs. Purchasing it (as our player did, bless you again, sir!), gets you fantastic looking maps and doodads, handouts and pre-set dice macros with marvelous looking results.
Add to that animated backdrops, 'rollable' maps that can switch from "public" to "classified" with a couple of mouseclicks, a 14-track musical soundtrack and assorted sound effects, and even a diehard math rocks and miniatures aficionado like myself can be swayed.
Not a game for everyone, certainly, and I have no way of knowing how the endgame will sort out, but having just cleared Island One, we are all looking forward to whatever's next!
And thanks to our benefactor generously gifting shirts based on the in-game uniform to us, we will also look good doing it!