Despite the game's setting of the 41st millennium, the vehicles I have built so far look pretty similar to tanks of the Second World War, with some present day accessories and sci-fi trimmings (like the hull-mounted lascannon on Snow Tiger), but the Executioner breaks that mold cleanly. The main gun is the infamous Executioner plasma cannon, and the stowage boxes in the rear of the turret have been replaced with additional plasma coils in order to maintain a high rate of fire. Space Marine power armour is no match for the fury of superheated plasma, and even Tactical Dreadnought (Terminator) armour can only withstand one shot in three.
I kept the tank itself relatively plain, with no sandbags, bedrolls, shovels and the like, because I wanted the centre of attention to be the big plasma cannon. My reach outstretched my grasp a little, however; although I am fairly happy with the coils themselves, I had wanted to give them kind of a 'glow' effect. Painting light sources is a pretty tricky business and I am strictly a journeyman painter, but the principle seemed easy enough. I think it would have worked better against a darker background, but I was unwilling to repaint the entire gun barrel to facilitate this. Even though the glow didn't turn out even close to what I pictured in my mind, it still gets the idea across, and so I left my efforts in place. It also suits the name I decided to give the tank: Lux Cathedra (Light of the Throne).
If I was a bit gutsier, I would have tried to paint some sort of glowy starburst down inside the barrel, like the heart of the Doomsday Machine from Star Trek.
|Now *that* is intimidating.|
Still, the glowy green energy weapon in the turret makes it hard to be anonymous.
I did try to add a little distinctiveness by adding some patches of snow to the rear cargo box and sponsons. I bought some snow flock for the horde of foot soldiers I will be painting next, and thought this made as good a time as any to experiment with it. Again, it would have been more distinct against a darker background, and I definitely need more practice with it, but since I will be painting about a hundred man-sized models (if all goes well!), there will be plenty of opportunity to improve.
Six tracks in six months is hardly anything to brag about in the big scheme of things, but I met my deadline of having all the vehicles out of the way by February, and they all look pretty consistent. Hopefully I can keep up the same pace on the infantry, and maintain the dream of playing with the army at least once before G&G VI in May!