And we’ve kept it up every year since, even when COVID meant doing it virtually, and this year was our twentieth.
G&G XX got off on kind of the wrong foot this year though. There were a few participants whose plans were in flux, so we didn’t end up setting a date until much later than usual. And wouldn’t you know it, the week after we picked the last weekend in May, two expected out-of-province memorial services for Earls' relatives landed on that same date. Pete offered to host at his home, nicknamed the Crystal Palace, which would provide the most space we have had to date.
Knowing that Earl would only be able to attend three evenings of our three-and-a-half day get-together demoralized me more than I had expected. After all, work or other commitments have held members of the core group out before, so I am unsure why this felt so impactful. But it gave those of us who were in town and available on Tuesday night an opportunity to prime the pump a little with shawarmas from Sunbake Pita and Jackbox Games on the TV before the main event began the next day.
Player 1: I hope you didn’t need to pee.
Player 2: Oh, I can still pee.
To commemorate his impending retirement next month and our 20th convocation, Rob had brought a very special bottle of 18-year-old Glenmorangie to share. Some with whisky and some with cream soda, we all shared a toast.
Thursday began with some impromptu Timeline, followed by another Dungeon Kart race so Mike could experience it, and this time Scott teleported himself to a clear victory.
After that it was on to Wits & Wagers, a trivia game that lets you bet on other people’s answers instead of your own. We’ve been supplying our own questions for years now, and Scott, Pete and Mike brought some real dandies.
Following that, we gathered for our group photo, displaying both sides of the wonderful t-shirts Jeff and Pete designed the best that we could.
[PLACE HELD FOR GROUP PHOTO]
After dinner (generous servings of Pete’s amazing chili verde!), it was on to one of our marquee events, Circvs Maximvs. This year some of us went with heavy chariots, which took us out of contention for the trophy but gave us tremendous latitude to wreak havoc. Alas, Jeff and I found ourselves largely ineffective in this role, but Pete managed to kill three horses, a new record. Rob won this race too!
[PLACE HELD FOR PODIUM PHOTO]
Earl left for BC the following day, but being the generous soul he is, left his shiny new 10th Anniversary edition of the Firefly boardgame so we could break it in for him. It is an absolutely gorgeous re-rendering of a very decent game system, and the many, many supplements and expansions that have come in the past decade. So many, in fact, that a four-player game can now support up to ten players!
Jeff had also smoked a brisket overnight and served it up to us for supper, which I paired with a Crown Float (Guinness and Strongbow).
JenG&Ga has been a featured game at previous G&Gs, usually on the first night, but with our schedule in disarray it made the scene on Friday instead. The “make a rule” block appeared multiple times, meaning that at some points, players were pulling blocks with their non-dominant hands with one eye shut and standing on one foot and singing their favourite song. And in between turns, you couldn’t use proper names or point. Despite these handicaps, Pete got us to a new record of 32 levels before it collapsed!
Despie our collective fatigue, the hard-chargers (Island Mike, Pete, Totty and I) went until 3:00 am with Timeline Twist, a collaborative version that saw us score 35 points, but we were not as successful with The Mind as we were a few years ago.
![]() |
| (my personal high score, in case I forget) |
Before we knew it we had spent four hours lodged in the amusements of the past (which for a $20 admission is a hell of a deal, really, even compared to 1980s prices), and returned to the Crystal Palace. We ordered in Malaysian food from Tropika and played cribbage (on the amazing D&D board Audrey commissioned for my birthday!) and crokinole while we waited for it to arrive.
For the finale I had chosen an old-time favourite that I had not played in years – Talisman. A fantasy quest game with neat player-vs-player mechanics, we got rid of the corner expansions and shortened the experience requirements, but it was still pretty late when Rob finally slew the Dragon King and claimed the Crown of Command with his Shaman - his third big victory this week!
And that was G&G XX – an event that teeters between overscheduling and anarchic improvisation to compensate for games that run longer than anticipated. Luckily it is saturated with strategy, luck, laughter and a deep and abidingly sincere appreciation for the friends who continue to come out every year for this silliness and who put so much into it!
![]() |
| May you all find a crew as good as this - but these ones are mine |








































.jpg)












