After a nine-year absence, my garage saw the return of tabletop wargaming yesterday!
When a friend's son started talking about getting into the re-launched edition of Warhammer Fantasy Battles, myself and another former player mused about getting back into it (yes, similar to what I said about Warhammer 40K three years ago, let it go) and two new players entered the fray.
Warhammer was Games Workshop's iniital mass combat game and although it features fantasy races like elves, dwarfs and armies of skeletons, it is built around massed units maneuvering around a largely open battlefield, Napoleonics-style, not individual skirmishers fighting in dense cover - a style of play sometimes called 'rank & flank.'
Once I knew a pool of five players were available for the revamped Warhammer: The Old World, I asked if they might be interested in a tiny, two-table tournament at the end of summer, and they all quickly agreed. And to be clear, this is not a tremendously competitive group, eager to establish their superiority, but busy people who understood how a deadline could serve as a great motivator for building and painting!
I already had two armies on hand for this game, but the sizes of the bases (the little platforms each figure stands upon for uniform ranking) had changed. This meant over a hundred infantry in my Empire (human) army alone needed to go from 20mm to 25 mm bases, and the cavalry needed updating as well. Daunting!
This was almost enough to put me off the idea entirely, but thankfully some wise person came up with the idea of making oversized movement trays (something we've always sued for ease of maneuvering) with slots for the old base sizes, and another beautiful genius made 3D printable versions that Jeff graciously produced for me.
I hated having to cut up the old 20 x 80mm bases (with 4 figures on them) that made both packing and ranking so much easier, but even this worked after a bit of applied snippery.
Basing the trays to match my figures was more of a chore than anticipated, but worked out okay in the end, even if it ended up making some of the fits a we bit too snug.
And after literal decades of knowing my cannons and mortars would look better if based, I finally made artillery bases.
At any rate, life conspired to keep one player away and two players from painting their armies, but four of us gathered early Saturday with completely assembled 1000 point armies and plans to get three games in before supper.
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| Averland Militia (Empire) |
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| Tomb Kings |
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| Wood Elves |
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| Dissenters of Wing Kong (Grand Army of Cathay) |
But this was not to be.
After a brief concours to see each other's armies and cast ballots for pageantry and presentation, we got into our first matches around 10 am. This was my second game of Warhammer in over a decade (and first game ever for one player!), and I was constantly referring back to the rules to make sure I was not conflating editions.
Questions flew back and forth between the tables, and our newbie-style pace meant there was only time to get two games in, but a good time was still had by all. After the sportsmanship and pageantry ballots were factored in, my two draws gave me a single point lead over Sean's incredibly tough, undefeated, and (self admittedly) slightly cheesy Tomb Kings of Khemri. And to be clear, Sportsmanship was a tough ballot, because both my opponents were a joy to play against! It's a nice problem to have, to be completely frank.)
I was already uneasy about winning my own tournament, but knowing that had we actually battled, Sean's two monsters would have rocked and/or socked my puny Averlanders with only a slight chance of my artillery causing them any real sort of inconvenience. With this in mind, I snugged up my tourney marshal hat and declared the Inaugural Grenzstadt Invitational a tie.
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| Congratulations Sean! |
Despite only getting two games in, everyone agreed that the day was well spent, focused on wargaming and camaraderie, pushing toy soldiers around, rolling handfuls of dice and alternating from being delighted and horrified at the results of said rolls.
The applesauce bee happening just outside my garage door (hosted by my wife and her sister but involving everyone not playing Warhammer) was very productive - like, 50+ liters of pure, uncut sauce with an unknown street value - and somehow we managed to not get in each other's way, which was an added bonus. The cooks even benevolently provided some of the fruits of their labours to the players as a parting gift.
Game-wise, my veteran halberdiers aquitted themselves well, while my artillery was not terribly effective, misfiring on two sonsecutive turns in my second game before getting taken out by coutner battery fire. My 20-strong unit of handgunners were pretty decent, successfully defending a small hill from a heavy infantry charge that was decimated by withering fire before they ever got to grips with my unarmoured fusiliers.
In the end, what I really learned is that I really need and want to play more games of Warhammer again, especially with these fellows, which is a nice feeling to have after so long a pause! Perhaps the Second Annual Grenzstadt Invitational will have even more players?




























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