Monday, May 22, 2017

A Gathering for the Demi-Centurion

Eleven days ago I turned 50.

I don't mind telling you, it did my head in a little bit. I didn't feel significantly different and certainly no wiser on Thursday than I had on Wednesday,but this particular milestone had more of an effect on me than I had anticipated.

For most of my adult life, I've striven to maintain a certain degree of immaturity in a number of small ways, including the title of this very blog. The expression, "Growing old is mandatory, growing up is optional" has become a bit of a rallying cry for me and many of my friends, it seems.

It annoys me to no end when people are exceedingly coy about their age, and many seemed surprised to hear I was turning 50, which is extremely gratifying, but then encourages me to let even more people know. By the end of the week, the clerk in the grocery store saying, "That will be $124.50," would be likely to hear, "I'm turning 50! Crazy world, innit?" in response, and that's not right either.

Mind you, others would crack wise about me not looking a day over 58, so perhaps it all balances out.

Quick sidebar: on the day of my birthday, my co-workers also completely surprised me with a Marble Slab ice cream cake! Working with awesome people is simply tremendous!
Jenny put the impromptu celebration together, as well as captioning the photo; I warned her that she is required by law to advise her subjects that her iPhone has a mind-reading app.

At any rate, after almost a decade of smaller scale birthdays, I decided it was high time to expand a bit. With Pete willing to loan me his kegerator (and facilitate the purchase of 20L of Alley Kat Amber), I hoped a night of burgers and brews would be enough to draw people out to our modest abode.

Previous parties had tapped out my theme ideas though (Hawaii Four-Oh, a Big Lebowski night with housecoats and Wii bowling), so I went with something accessible and asked people to Party Like Rockstars, and to wear their favourite band or concert shirts.

The day before the party I decided the burgers needed to be amped up a smidgen, and bought a whackload of bacon at Costco along with the cake, salads, and the other party staples.

Glory helped me to prep some cookie sheets so we could cook all the bacon at one go, which is good, because grilling up 60 burgers took a bit longer than expected (and over a liter of Cattle Boyz bbq sauce).


However, after a couple of Rammstein-looking hours, they were all tucked into the oven awaiting deployment, and I had just enough time to fish out the concert videos I wanted playing and stick up the last of the decorations.


Now, my appreciation for my friends is a matter of public record, but I had never attempted to mix so many different social circles together before, even at our Oscar party. We had two or three fairly distinct socio-cultural sets, plus my mum, my sister and her family, plus people from church  and a cohort from my workplace. One old buddy was coming all the way from Calgary and I hadn't even seen him in person yet this year! Would they have anything to talk about? Would they get along?

Turns out I needn't have worried.

After a false start with the keg followed by a rapid away team mission searching for CO2 in the west end of the city, it seemed like no time at all before a ton of well-wishers were ensconced in my basement (and a handful upstairs to boot), chatting, having a pint, and watching Muse in concert from the Rome Olympic Stadium.


I spent much of the evening just trying to catch up with folk and thank them for coming, but there was also time for laughs and toasts, and selfies with as many people in concert shirts as I could manage. I missed a lot and wished I had been more on top of things, so if I didn't get a chance to selfie it up with you, my apologies!




I was especially impressed with the church folk who got their offspring to help dress them and committed so wholeheartedly to the theme. Y'all genuinely ROCK.


Truth be told, our place is probably a bit small for three-dozen partiers, but the cool, wet weather conspired against us and restricted us to the indoors. I wouldn't have described it as crowded necessarily though, maybe just cozy.


Soon enough the cake was brought out, the song was sung, and after some teasing, I was asked to say a few words.


And you know, what? It was HARD. So many feelings about the scope and scale of wonderful people in my life; I tried to convey the sense of gratitude and privilege and inadequacy at being the hub of such a magnificent wheel. I don't think I did it justice, but I think the feeling came through anyways.

And besides, it's not like I'm going to stop articulating my thanks just because my birthday is over.

Not as many people stayed on to play Rock Band as I had hoped, but the usual suspects still got a few licks in before we finally pulled the pin at 3:30 am. Not bad for an offically auld fella, eh?

Best of all though were all the comments I heard afterwards:

"So nice to finally meet the friends you are always talking about!"

"I loved talking to your Mum, and her dog is ADORABLE."

"Glad you brought the church folk over to liven things up!"

"You work with such awesome people."

"Your sister was a treat to talk to!"

It's all a bit humbling but an encouraging reminder of the sheer number of tremendously awesome people I am fortunate enough to be able to call my friends. If you couldn't make it, no worries, we will catch you another time, but if you did manage to make it, even for a little while, I am grateful that the Venn diagram of my demicentennial could bring us all together, even for a single evening. Cheers, all.

Sunday, May 14, 2017

G&G XII - Races, Chases, Fights, Escapes and Coins

Due to a particularly overscheduled May this year, Gaming & Guinness XII was moved to the first weekend of the month, but this did little to prevent us from having a wonderful time, as usual.


What began as a Fri-Sun event over a decade ago has undergone significant schedule creep in the intervening years, to the point where most of us were on site and ready to go late Wednesday afternoon. In fact, most of us got together for lunch at Five Guys before splitting up: Pete to deliver the keg to the venue, Jeff and Rob to the Airport to pick up Island Mike, and myself and Totty to the dealership so he could pick up his sweet Focus RS which had finally arrived.

Pete and I were the first ones back to the house, and kicked off the event with the first of many pints of the black stuff.

Once we had all reconvened at Belongamick, we got into the games, with a couple of unconventional debuts. The first was Vintage Miniature Deathmatch, a homegrown concoction utilizing an old set of man-to-man combat rules (The Fantasy Trip: Melee) designed by Steve Jackson before he started his own company, combined with some of the oldest miniatures I possess.

Some of these had come out of the old Grenadier D&D characters box I had persuaded my folks to get me when I was 13, most were pretty awfully painted!

Melee uses a fairly elegant set of mechanics, actually: 24 points spread across 2 stats, Strength and Dexterity. The higher your Strength, the bigger and more damaging a weapon you can use, but you have to roll under your Dexterity to score a hit with it. Armor negates hits, but modifies your Dex even further downwards and slows your movement as well.

Jeff's platemailed fighter with greatsword spent most of the game just getting into the fight, and still found it difficult to connect.

The idea is that once a miniature is killed in the arena it can never return, so if we ever return to this game, three players have to find new models in the motley assortment I had provided. I almost immediately regretted taking a slinger, but will push him into the fracas much more quickly the next time we play!

After devouring the pizzas we'd ordered for dinner, Rob and Island Mike unveiled this year's commemorative swag: beautifully executed challenge coins!

These are a military tradition that has been picked up by many other groups, including the Residence Life program at my alma mater. The idea is that once you receive such a coin, you can be called upon any other bearer to produce it, and if you cannot, you are on the hook for buying the next drink or performing some manner of service.

Since we have two teetotallers and drink communally when together anyways, we need to sort out some parameters pretty quickly here, but it was fun doing 'coin checks' for practice anyways.


After supper we played JenG&Ga, an upscaled version of the tower blocks game with drinking rules written on various pieces (give one, take 2, etc)
.

Strangely enough, we have never played a drinking game at G&G (never needed to!) but this one was pretty fun, and I am confident it will make a return appearance as well.

The dice-based version of Bang! made an appearance, as did Exploding Kittens for the first time, and perennial favourite and guilty pleasure Pimp: The Backhanding.



The evening was fun but ended at a civilized enough hour that the next day, we were able to actually get a game in before lunchtime, and played 7 Wonders. It is a wonderful game, combining luck and skill in an intriguing manner, and supported by cards with wonderful art. It can also make you carefully choose where you sit, as you can only trade and war with your immediate neighbours.


An even rarer occurrence that pre-noon gaming was time spent outside, but the weather was too nice to pass up, so we enjoyed some time in 'the blue room' as some call it, and played a few games of Bolaball.


By the end of this year, half of the eight members we had on hand will be at least 50, but it was still a bit discouraging that so many of us found ways to excuse ourselves to take naps in the afternoon after the fresh air and sunshine had exacted their toll on us.

After supper, Earl arrived from his new job, enabling us to get in a big game of Star Fleet Battles in an every-man-for-himself, random objective match.


My D-7 got caught in the explosion from another Klingon ship that I caused with (frankly) excessive disruptor fire, and was vanquished shortly thereafter. I believe Scott's Constitution Class and Island Mike's battlecruiser were the only ones left standing by games's end, and Mike was juuuust outside the range he needed to claim his objective. Rob's USS Poltava may have survived as well.



The next day saw us travel to Escape City to partake in their breakout room, Neurological. This was only the second time I'd done an escape room, and it was a first for most of the G&Gentlemen. A clever idea, that is brilliantly executed, the game is set inside the mind of a woman injured in a piano accident. You are immediately broken into two groups and sent to the left and right hemispheres of the brain, and need to establish contact with the other half in order to escape your respective sides and reconvene in the center for the final puzzles. Neurological only has a 20% success rate, but we managed to squeak through with two minutes to spare! Highly recommended.

Earl again joined us for supper after work, but the mysterious disappearance of the host's tortellini put a number of the group to work cobbling together a delicious spaghetti dinner. Such fellowship is the real core of G&G, more so even than the titular drinking and pastimes it revolves around, and I couldn't resist asking Scott to commemorate it with a photo from my selfie stick.


After dinner we broke out Formula Dé, a favourite of mine because it lets up to ten players game at once. It was also our first on the Circuito De Estoril in Portugal, a blisteringly fast track in places.


I managed to eke out a win here, but others were more disheartened by the Oiler's loss to the Ducks due to a controversial call.

Afterwards we played some Jackbox party games on the PS4 I had brought along, including a combative t-shirt design game called Tee K.O. Most of the entries ended up being unsuitable for publication, but one winner used my slogan and art, referencing a gaming quote that has been in our circles for probably thirty years now.

Yeah, I think we will very likely need a future post to decrypt that particular reference.

We kicked off Saturday with a game of Wits and Wagers, an exceedingly clever game that combines trivia with betting, and I provided the questions for that, culminating with "The President of the U.S. is always accompanied by an officer with a briefcase called the 'nuclear football', as it contains the codes necessary for launching America's missiles; how much does it weigh?" Players make their guesses, then they are arranged in order on the board and players bet on what they feel is the closest answer without going over. The extreme ends provide the highest odds, and the person who guessed closest gets a bonus as well. (Oh, and the briefcase weighs about 45 pounds, according to Wikipedia.)

In the afternoon, Earl trotted out a well thought out X-Wing scenario, with prearranged ships and pilots with all their respective upgrades in place. This accelerated things immensely compared to last year, and finally gave the elegant mechanics of this prepainted miniatures game a chance to shine.


Sadly, our Rebel's attempts to race off with a prototype TIE Fighter and defecting pilots was undone by the Empire, who withstood our attempt to run an oblique line on them, and gunned us down with ruthless efficiency. (Apparently the pilots have better gunnery instructors than the Stormtroopers do...)


After a run for propane and the resulting later-than-planned steak dinner, the most highly anticipated event was held: the Circvs Maximus chariot race!


With three of the eight contestants fielding heavy chariots (with scythed wheels), I fully anticipated a full-on bloodbath, but this year's event had a well balanced mix of racing and ramming, with everyone focused on finishing the race, not just eliminating their opponents!

Once again the walls proved to be a deadly element, and three players ended up wrecking their chariots in the corners.

Jeff has his name on the Circvs Maximvs trophy more than anyone, even finishing first in a heavy last year, and tore through the turns with reckless abandon this time, including one roll at seven over the safe speed. Alas it was enough to get him to the podium but not to the top, as I won the event for the first time ever (and probably only my third CM victory ever in the 10+ years we've been playing it)!



With the game finishing as late as it did, there was not much else to do afterwards, and so we called it a night, although some of us stayed up b.s.ing until an unreasonable hour.

The next day, after the out-of-towners had been ferried to the airport, and I had packed up a Flex-load of games and suchlike, Mike, Pete and I sat down for a final game of Turbulence, possibly the best three-player game I have ever encountered.

And then it was done.

Some years it feels like there is more emphasis on gaming, some years it is more about the Guinness (or this year, Pete's divine keg of Alley Kat Amber this), but Gaming & Guinness XII felt like one of our better efforts to balance game-playing, beer-drinking, and shared fellowship.

The event persists as a basic and yet sublime reminder of how much all of us enjoy each other's company while partaking in simple pleasures. I'm already looking forward to G&G XIII, and I know I am not alone!


Sunday, May 7, 2017

Daddy Issues - Guardians of the Galaxy Vol. 2, Reviewed

Here's the thing: conventional wisdom says that sequels, for the most part, are not as good or engaging as their predecessors. There are a few exceptions, (Empire Strikes Back, Godfather Part II), but they tend to be exceptions that prove the rule, standouts.

Comic book movies have suggested they might have a smidgen more immunity to conventional wisdom, however: Winter Soldier was just as good as Captain America, and very few people would argue that Batman begins was a better movie than The Dark Knight. Maybe this means  Guardians of the Galaxy Vol. 2 has a statistically higher chance of being as good and entertaining as the original GotG. After all, it is helmed by James Gunn, the same writer-director that directed Vol. 1, Marvel Studios' biggest surprise hit to date in 2014.

For my two cents, though, it couldn't possibly surpass its predecessor. How could it? Three years ago, pundits were lining up to say studio head Kevin Feige had lost his mind making a movie about a C-level comic book no one had heard about. Marvel seemed to be betting the farm on a goofy-looking Star Wars-styled pastiche that featured a walking tree and a talking raccoon. Now? "I am Groot" is the new "May the Force be with you."

The best thing about the first Guardians movie was what a delightful surprise it was. No one really knew what to expect, even those of us who (like myself) were familiar with the comics. The imaginative visuals, great use of humour and unconventional characters made a deep impression on moviegoers, making it one of the year's most talked about films. And it was fun!

Now, full disclosure: in addition to being one of those few who had read the comic well before the movie came out, I just finished sharing a DQ 'Awesome Mix' Blizzard with Audrey that we picked up with dinner on the way home from Vol. 2 while while wearing a Rocket Raccoon t-shirt. So I guess what I'm saying is that I am probably not the most objective viewer there ever was, but let's take a whirl at it.



Guardians of the Galaxy Vol. 2 is an uneven but thoroughly entertaining return to the 'cosmic' side of the Marvel Cinematic Universe which focuses less on story and more on character than the first film.

As a fan, I feel comfortable saying that the plot was not Vol. 1's strongest suit, so I think Gunn made the right call playing to the team's strengths here. The end result is an intriguing, if sentimental look at relationships, growing up, and the families of choice we create around ourselves. And also massive spaceship fights and a planet which is not only alive but also Kurt Russell.

There is a short prologue foreshadowing Peter Quill/Star-Lord's (Chris Pratt) conception, and then it is straight to a Bond-style cold open pitting the Guardians against a toothy, squiggly interdimensional monster straight from the latter issues of the comics. Opening with a boss fight while the credits roll and the camera follows an adorable Baby Groot around instead of focusing on the action was a bold choice, since I had assumed from the trailers that it was probably from the climax of the film, so that was a nice surprise.

There are some great visual gags and sarcastic dialogue here, and it sets the story off on the right foot. Shortly after this though, there is a bit of a crash, harsh words exchanged, and the team gets split up into smaller chunks after meeting a swaggering Kurt Russell, who introduces himself as Peter's father, Ego (not just a shot, Ego The Living Planet is a canonical character).

After the spectacle, laughs and action of the first third, the middle lags a little bit so some character development can be added to the mix, which is fine, but the pacing pays the price. On the plus side though, they reintroduce Michael Rooker as Quill's outlaw pseudo-father Yondu, and he is brilliant, giving us a little insight into his motivations and some Ravager backstory as well.

We also get to meet Mantis, Ego's antennaed, empathic helpmate, played with delightful awkwardness by the exotic-looking Pom Klementieff. Her interactions with Drax (Dave Bautista), who finds her repulsive, provide most of the humour in the second act. Actually, Bautista does a lot of the heavy lifting, laugh-wise, throughout the film. I can remember far more of Drax's quotes than I can of  Star Lord's, and his booming laugh is truly a thing of joy.

After Gamora (Zoe Saldana) gets a handle on her relationship with her sister Nebula, Quill wraps his head around his daddy and abandonment issues and Yondu explains to Rocket how much they are alike, it is time to bring everyone together for the final set-piece, which is well handled and borderline psychedelic.

The jokes and quotes and action are good, but without an emotional hook to hang things on, they can come away empty. There are probably those who will feel Guardians Vol. 2 is treacly and overly sentimental (and truth be told, even I had trouble telling if a scene where Star-Lord plays catch with Ego using a ball of energy was meant to be serious or not), but I have always found the theme of family connections particularly compelling. As a result. the second act's focus on perceived betrayal, paternal power structures and the importance of defining families operationally and not just biologically really worked for me. And made me wish I could have seen it with my own dad, frankly.



All in all, I don't think Vol. 2 is quite as strong a movie as the first Guardians, despite having a bit more depth and and just as many laughs, but without the element of surprise, I don't see how it could have been. If you liked the first movie, odds are you will enjoy this one too, and if you didn't, there might even be enough additional depth here to make a favourable impression this time around. In terms of quality, I would say it is just good as the first one, but in a slightly deeper way.

As far as enjoyment goes (independent of quality), for my two cents, GotG Vol. 2 is worth seeing for great characters, imaginative settings, a brilliant soundtrack, and genuine emotinal heft. There are also a handful  mittload of easter eggs and great callbacks to the wider Marvel Universe(s), including a Stan Lee cameo that provides a surprising amount of context to his previous appearances!

Oh, and unsurprisingly, you will probably want to stick around to the very end of the credits.